Friday, March 21, 2008

Chagenling Review - By John "the Hair" Hironimus

I want to take a moment to talk about old Changeling.

Now, when spirits were brave and the stakes were high, the land was free and 2nd edition still frolicked in the fields, I was a huge fan of a little game called Changeling: The Dreaming. Set in the same World of Darkness that was made so popular by the Vampire: The Masquerade and Werewolf: The Apocalypse games, it strove to bring a somewhat lighter side to the Gothic-Punk setting that was part and parcel of the other White Wolf games. The theme of Changeling was wonderment, creativity, glamour, and innocence. More importantly, it was the ability to keep these things alive even in the face of the horrors that were present in the dark setting. More importantly than that, though, was the ability to keep those things alive in the face of a worse enemy still: Banality.

In a world where Vampires controlled (or influenced, in later works) the government and corrupted society to be a shell of what it once was to make it easier for the undead predators-turned-parasites to feed on the cattle-like heard of Humanity, where the warriors of Gaia fought a losing battle to save the earth from hatred and corruption both physical and spiritual, the Changelings embraced the creative, the brave, the proud, shining inspiration and romantic passion that stood against a world turned cold and creatively desolate. As Willy Wonka said, quoting Arthur O'Shaughnessy, "We are the music makers, and we are the dreamers of dreams."

Yet the rest of the poem fits the feel of Changeling all too well, and carries with it further themes.

"We are the music makers,
And we are the dreamers of dreams,
Wandering by lone sea-breakers,
And sitting by desolate streams;
World-losers and world-forsakers,
On whom the pale moon gleams:
Yet we are the movers and shakers
Of the world for ever, it seems."

Changeling was not a story about eternal sunshine, because it illustrated a further poetic thought. Nothing gold can stay. Banality; that cold boredom, the numb process that has become so part of our world since industrialization, the authority present in the ticking clock that marks our time to work, our time to rest, the length of our breaks, a measure of the wage we earn to continue existing to earn a wage to continue existing. It is the thing that drives away Fancy in exchange for Practicality, Dreams in exchange for Necessities. It is that thing that kills our insides so slowly that it's not until the fading spark, the emaciated passion that once drove us, is revealed, faded and grasping for something that has nearly been forgotten, that we realize it has been dying all along.

It was a game about tragedy. In the end, Banality always won.


Shel Silverstein's
poem, Forgotten Language:

"Once I spoke the language of the flowers,
Once I understood each word the caterpillar said,
Once I smiled in secret at the gossip of the starlings,
And shared a conversation with the housefly
in my bed.
Once I heard and answered all the questions
of the crickets,
And joined the crying of each falling dying flake of snow,
Once I spoke the language of the flowers. . . .
How did it go?
How did it go?"

The tragedy of Changeling is the same tragedy present in the real world. We grow old, and we forget our dreams and our passions, and we take the world as it comes, because the world keeps coming (incidentally, it's also the reason "Puff the Magic Dragon" always makes me cry).

I definitely think that role-playing has been a large part of my life because it allows that expression and passion to come through. Through the shared imagination of player and Storyteller or DM or GM or what have you, we're able to explore themes and situations that are a part of humanity not usually addressed in day-to-day existence. There are many that would use the same statement to argue that RPG's lead to escapism and avoidance of real-world situations, or that they distance a person from being able to deal with real life. My opinion may be biased, but I think that it's no more "escapism" than TV, a book (people still read those, right?), or even playing a rousing game of "Sorry" with the family. Or Monopoly. Hell, Monopoly was a huge hit when it first came out because it was released during the Great Depression and it let people feel, for the brief (haha) time that they were playing the game, like they were tycoons. I guess what I'm trying to say here is, go play a role-playing game. Play a game that draws you in. Make a character that's a CHARACTER, and not dots on a sheet. And enjoy yourself.

icon

Saturday, March 15, 2008

For Good Or For Awesome - How To Use Google For Gaming

I like to do what they guys at Mystery Science Theatre 3000 did. When they got canceled because they couldn't afford the rights to make fun of crappy movies no one wanted to watch, they looked for new ways to do what they did better. They took technology that had very little to do with making fun of movies, and used it to make fun of movies. They created RiffTrax.com, and use their powers for good instead of evil. They used MP3s to do the job they were doing and not paying for the rights to use movies. That means they can mock big blockbusters and not have to pay for it.

Today we see gaming trying to do the same thing. There is a lot of hoopla about D&D going online. People are saying that its going to detract from the experience, others are saying it’s the next best thing since sliced bread. I say Wizards of the Coast is behind the times, they need to take a page out of Google’s book. instead of designing a show around making fun of movies, why not just take something and use it to make fun of movies. The same can be said for gaming; instead of designing a program to make it easier for your friends to kill the dragon, use a program for businesses to kill the dragon.

So, as we all know Google.com is going to one day own everything. Honestly I am more than content to go along with the ride. My day job uses Google mail, Google Docs, Google Spreadsheets, Google 3D, hell my iPhone uses Google Maps, and Google wrote a better mail webapp than Apple (and they released the damn phone). But what about those of us who like to use work related things for our definitely not work related shenanigans, say like… sending a party of evil doers into the clutches of a band of waiting PCs? Or managing a weekly LARP with 20 PCs? What about discussing what game the group will be playing this week? Google makes all these things possible…

G-Mail

Never mind that G-Mail is the key to a gateway of free apps, the way big G formats your inbox is clear and concise. Ever want to be able to discuss a topic with several people, and keep things easily formatted, say like on a forum? G-mail does that, it saves e-mails as “Conversations”, letting all parties involved click to go back and review conversations, or skip the whole lot if you don’t care to read it.

As someone who receives over 200 gaming related e-mails a day (I’m on a lot of lists) I can’t thank G-Mail enough for this!

Google Docs

Never has it been easier make sure your party is informed about the world you are playing in. Whenever I DM, I usually have my players play in one world that I have slowly been working on since I started gaming. It’s a low magic feudal world. Needless to say there is a lot of information, and history. Some PC driven, some I created. The best way to get information through? Just make a Google doc and invite your players. You can edit information on the fly and it will refresh for all viewers, there is even a chat panel to discuss on the doc.

Google Spreadsheet

Easy access to forms. Setting up a secure form on a Google spreadsheet is a breeze. E-mail the form out to your players, their input is put into a spreadsheet clearly, and concisely. Most of all the other players can’t see it! Running a vampire LARP? What better way to manage the dealings of the Kindred? If the Prince wants to manipulate the press to cover the latest Masquerade the same live update feature will show you the exact second he does. It will also show you the harpy spending actions to watch the prince.

Google Maps

Track a party’s progress over a map. Just use a real world location people have never been too. Medieval landscape? England. Dessert? Death Valley. Sweltering jungle? New Zealand! You can plot points, mark encounters and land marks as well. I ran a game with one game and two tables. There was one other DM and both parties were on the same island. We would both edit the map with the parties progress and when huge events went off we the other party thought it was NPCs. Boy were they surprised.

Google Calendar

Share your gaming schedule easily. Need to change the date of that shadow run? Waiting for a game to be released? Easy as, one, two, three, go. E-mail notifications are sent out, with RSVPs, forget about Facebook.

Google Sketchup

I stole this one from one of my friends, Heather. Need to show off that dungeon? Got multiple levels? Google Sketchup is the way to go. You can easily draw castles, houses, villages, warrens, dungeons, taverns, inns, corporate buildings. The list goes on and on, all in 3d! This works great for a tactical game. When its important for all sides of a building need to be considered.

All proceeds go to ChildsPlay...

Apple iTunes